New Virtual Reality System Allows Training Anywhere, Anytime
Cubic has used its real-world expertise in combat training to create
a new system that relies on the unreal world of virtual reality to convey
its lessons.
"Ready for training - any time, any place" is the slogan for the system,
called COMBATREDI®. It was designed to address the evolving
training requirements of the dismounted soldier without the need for
a dedicated facility. It allows trainees to be immersed in a virtual battle
space for squad- and platoon-level training and mission rehearsals almost
anywhere.
Cubic showcased COMBATREDI in December at the Interservice/
Industry Simulation, Education and Training Conference in Orlando.
The system features a high-definition helmet-mounted OLED video
display that delivers gaming-quality performance with a 60-by-45-degree
field of view. Realistic graphics allow trainees to move through the virtual
environment, even entering buildings, as if it were real. Sound effects and
commands are heard through an integrated 3-D stereo headset with a
microphone.
"It puts you in a 360-degree world. It's endless in the way you can
maneuver," said Mark Saturno, director of business development for
Cubic’s Simulation Systems Division, which is based in Orlando.
The heart of the system is a small and lightweight REDITAC® tactical
computer worn on a soldier's back. It has an Intel Core 2 Duo processor,
two gigabytes of DDR2 RAM memory and a solid-state hard drive for
rugged use.
A suite of sensors determines if the user is standing, kneeling or lying
on the ground, which changes the point of view in the display. A wireless
"surrogate" rifle permits realistic firearms training. It requires magazine
changes and selecting safety or firing mode just as a real weapon would.
Cubic has a long history in air and ground combat training systems, but
this is its first based entirely on virtual reality.
Brad Feldmann, President of Cubic Defense Applications, describes the company's approach as
"fusing soldier-tech with the latest consumer electronics and gaming
technologies."
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